![]() ![]() It took the Clans showing up for the Inner Sphere to reverse-engineer said systems (same with the smaller ER lasers and larger Streak racks). I was thinking the EXACT same thing when they had the full LB-X and Ultra ranges. ![]() We can likely assume there’s going to be some of this amazing tech on that spaceship, so maybe that will be out explanation. It will feature Wolf’s Dragoons, Natasha Kerensky, The Bounty Hunter, and a mysterious derelict spacecraft. One thing I will definitely appreciate is the new Flashpoint mini-campaign that will be added with Heavy Metal. These weapon additions are really throwing the timeline for a loop and I do not know how to feel about them. Their exact function is unknown at this time as they don’t seem to have any classic BattleTech analog. The more you move before firing, the more damage they deal. Although normally mounted on vehicles, ‘Mech-mounted Thumpers weren’t entirely unheard of.įinally, COIL Lasers are described by Polygon as having a “charge-up” function. Snub PPCs are also coming, which is a Second Star League-era technology from the Draconis Combine and definitely not something we heard about before then.Ī new ‘Mech-sized mortar will almost certainly be the Thumper Artillery System. One wonders just how Harebrained is going to explain their presence in the pre- Fourth Succession War era.Īnywhoodle, we’ll all recognize Inferno Missiles, TAG, NARC Beacons, and Ultra and LBX Autocannons, and yes, they’ll come in the full range of 2/5/10/20 and not just the Ultra AC/5 and LB 10-X as they first appeared in the Clan Invasion era. ![]() A lot of these technologies normally wouldn’t be seen in the Inner Sphere until well after that Clan Invasion, so we’re playing a bit loose with the timeline here. As shown briefly in the trailer just before we’re showcased the Bull Shark, a screen tells us each of the new weapons systems that will be added in Heavy Metal. Instead, they’ll be given to everyone FOR FREE as part of the 1.8 update, no Heavy Metal required. Some of you might be wondering about the Warhammer and Marauder, two classic heavy ‘Mechs that were long rumored to be coming in Heavy Metal. All of these appear to be models taken from MechWarrior Online, with many being classic designs that are fan favorites. Starting from the small, Heavy Metal brings us the Flea, Assassin, Vulcan, Phoenix Hawk, Rifleman, Archer, and Annihilator. ![]() The remaining seven designs will be something we’re all familiar with. I dunno how much Catalyst was involved in the Bull Shark’s making or if it will eventually get their seal of approval. So that’s pretty cool.Īs with MechWarrior Online, this new design’s canonicity is going to be a matter for debate for some time. History students will remember that as the home nation of Stefan Amaris, better known as Amaris the Usurper. I’m just speculating here, but judging by the name, we could be looking at a design from the old Rim Worlds Republic. Judging by this beast’s appearance, it seems armed with autocannons above machine guns in the arms, as well as a quartet of lasers mounted across its two burly shoulders. The new trailer for BattleTech’s upcoming Heavy Metal expansion just dropped and brought with it the juiciest of new info, starting with a brand new, never-before-seen BattleMech, the Bull Shark.įrom the trailer, the Bull Shark is a 95-ton assault ‘Mech armed with a Thumper artillery cannon. We got a lot of exciting ground to cover here, so we’re just going to dive right in. I have tried putting a COIL-L into the same hapless Locust 1E its lifetime is entirely too short for further results.BattleTech’s Heavy Metal expansion arrives on November 21st, and it is bringing 470 metric tons of new weapons and ‘Mechs. I did not test the COIL-M or COIL-L, but I assume the results would be similar.Įdit: I have confirmed the COIL-M behaves in the same way using a Locust 1E. Fractional heat values are rounded down, at least in the UI. 6 pips can be achieved by a Spider on flat road (this particular test was in an urban environment which has plenty of that). The COIL-S is listed as 15 damage, 30 heat in the game the 15 damage is the minimum amount, whereas the 30 heat is the amount of heat generated from 4 pips of evasion.Īs you can see, both heat and damage scale linearly with evasion (except that 0 pips is treated as 1). Based on my findings using the COIL-S in a Spider 5K, I have the following: Evasion Update: This happened quicker than expected. ![]()
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